Design Documents



Berlin Berlin design document

Game Identity / Mantra: 

Classic GB Palette mini games and interactive about a person landing in Berlin for the first time.

Design Pillars:

Semi-accurate depiction of Berlin. 

Slow paced game.

Genre/Story/Mechanics Summary:

Person landing in Berlin for the first time and having to go through finding an apartment,getting a job and earning more cash to get a better apartment and work enough to get a better job. This game loop continues until all the apartments have been rented once by the player. 

The main gameplay states must have 3 distinct state:

1.Main Screen State  (very reminiscence of early NES The GhostBuster game): This is where you find apartments. This will have all the major places in Berlin as a residential area.

2.Scene Screen State

Letter boxed screen showing just the apartment room .(Very focused)

3.Interactive  Screen State

In the screen state there are many interactable objects that lead to a small mini game or interaction. Must have:

a.Cat

b. Pc to find job and receive emails

c. Door to go to the job

d.Stove to prepare meal

e. fridge to go shopping

Features: 

GhostBuster 1984 tribute.Ghostbusters

Interface: 

Input: WASD/ directional Key for movement

Mouse for UI

KeyDown F for interaction

Art Style: 

Pixel Art. GB palette 

64x64 for all assets

Assets: Character,Room and furniture, Tiles and buildings. Maybe a landmark (TV tower,World clock and Brandenburger Tor)

Music/Sound: 

Very Berlin Club scene music (opensource) or traditional chiptune(16bit)

Files

Berlin Berlin.zip 25 MB
Oct 13, 2020

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