Design Documents
Berlin Berlin design document
Game Identity / Mantra:
Classic GB Palette mini games and interactive about a person landing in Berlin for the first time.
Design Pillars:
Semi-accurate depiction of Berlin.
Slow paced game.
Genre/Story/Mechanics Summary:
Person landing in Berlin for the first time and having to go through finding an apartment,getting a job and earning more cash to get a better apartment and work enough to get a better job. This game loop continues until all the apartments have been rented once by the player.
The main gameplay states must have 3 distinct state:
1.Main Screen State (very reminiscence of early NES The GhostBuster game): This is where you find apartments. This will have all the major places in Berlin as a residential area.
2.Scene Screen State
Letter boxed screen showing just the apartment room .(Very focused)
3.Interactive Screen State
In the screen state there are many interactable objects that lead to a small mini game or interaction. Must have:
a.Cat
b. Pc to find job and receive emails
c. Door to go to the job
d.Stove to prepare meal
e. fridge to go shopping
Features:
GhostBuster 1984 tribute.Ghostbusters .
Interface:
Input: WASD/ directional Key for movement
Mouse for UI
KeyDown F for interaction
Art Style:
Pixel Art. GB palette
64x64 for all assets
Assets: Character,Room and furniture, Tiles and buildings. Maybe a landmark (TV tower,World clock and Brandenburger Tor)
Music/Sound:
Very Berlin Club scene music (opensource) or traditional chiptune(16bit)
Files
Get Berlin Berlin!!
Berlin Berlin!!
Monochromatic Adventures in Berlin
Status | Released |
Author | sagar shrestha |
Genre | Adventure |
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